Thursday, 28 October 2010

Surface Scene Test



It's part of the final animation. Not all is rendered yet, but here is a test done on After Effects. A way it may be put together. Along with that, the characters will also be animated and composited in later.

It was animated around the orientations of a mock-up DWEEB model, compared to the last test - the free roaming camera..

Wednesday, 27 October 2010

Render Test - Titles and Surface



It needs to be smoother, it'll have more time on the surface for the titles and other character as well as being animated differently, and it'll be faster and bubblier under water..

DWEEB Lense Setup

This is a test for DWEEB's functions on his lense.

I am currently waiting patiently (or not) for a test surface render from DWEEB's point of view to add to the titles below. After that, proper, and full, animation will be occurring, and it will all pull together with all of the models and layers added...

Tuesday, 26 October 2010

Titles Test



These will roughly be the titles. We just need to composite the surface at the start and add a few more beasting bubbles on Maya...

The quality of the compression is rediculously low, but just watch it in the small viewer bandwidth.



Gordon Henry

Composite Test



Here is how the film should look once finished...
Blender?
Gordon Henry

Tuesday, 19 October 2010

Wednesday, 13 October 2010

Modelling Update




Fraser Murdoch

More renders and better work will be put up soon from the group, don't you worry you wee worrier..

Tuesday, 5 October 2010

Two Wee Videos







Gordon Henry

Renders So Far

We're getting there with the modeling as well as the story and timing. Here's Gordon Henry's renders so far from his modelling of DWEEB (The ROV) and the inside of the shipwreck (Hesperus). All scaling problems have now been sorted, and the outside of the shipwreck model is underway.












Particles will be added in the film. This one will be a shot idea for the 6 seconds of searching (with lighting sorted and beams of light).

Gordon Henry

DWEEB 3D Turnaround

Gordon Henry

Sunday, 3 October 2010

Script

FRASER MURDOCH, GORDON HENRY, DAVID GORMAN
DEPTH
DWEEB

FRASER MURDOCH
28/9/2010


SCRIPT


1.
DEPTH - SCRIPT



ANTARCTIC – EVENING

We see the Antarctic sea, a boat of three explorers for DWEEB Corps, and a small ROV.
The Divers, who are in charge of the mission to find the sunken Hesperus of many years, fiddle around with the small ROV (DWEEB) to put it on and start it up for the exploration ahead.

There is splash as the ROV is dropped into the Antarctic Ocean from the Small Boat of Divers (SBOD).
The scene gets darker and darker as the ROV gets deeper into the ocean, bubbling from its fans.
It searches the deep crevasse on its way down with its in-built torch out of its viewer. It picks up on a few sea creatures, and one in particularly large shadow of one. There may be a moment of wondering and sussing, but there is always meant to be sea creatures in the sea!
DWEEB is confronted by the front of the ship as it appears out of the darkness at the bottom of the crevasse.
DWEEB swims around the side of the shipwreck to reveal the letters and full name of it: “Hesperus”
There is a moment of pause, to assert. Then DWEEB swims backwards and we see the whole object unfolding on the screen. The huge Hesperus ship wreck overshadows the small ROV.
DWEEB approaches the ship wreck once again, and enters through a porthole.
On entrance, there is another quick glimpse of a questionable creature which scurries through a door. DWEEB continues on with its project, with no time looking at life forms.

1. DWEEB
Recording

DWEEB searches the first corridor of the ship, as it swims through, filming and goes up/downstairs.

It subtly recognises some less damaged objects.

DWEEB continues into the captain’s room. This is where he once again records a sea creature. This time it flicks towards him as though to attack. DWEEB scurries out of the room and speeds up the process, aiming to leave Hesperus. Once it gets to the porthole, the monster is now in the way and blocks it. It passes, but DWEEB is panicked.

2. DWEEB:
Recording Complete

As fast as possible, DWEEB takes a direct route to the SBOD. DWEEB’s fans propel and we follow his viewpoint up through a shaky camera action as it swims. It then pans around slowly, to 90 and 180 degrees, opening up the viewers’ range. We now see the full and huge sea creature following DWEEB upward, gaining speed with its mouth wide open.

Poster 1



Fraser Murdoch

Animatic


Fraser Murdoch