Showing posts with label renders. Show all posts
Showing posts with label renders. Show all posts
Friday, 3 December 2010
Tuesday, 19 October 2010
Surface Renders So Far
Labels:
depth,
fraser murdoch,
renders,
sbod,
surface
Tuesday, 5 October 2010
Renders So Far
We're getting there with the modeling as well as the story and timing. Here's Gordon Henry's renders so far from his modelling of DWEEB (The ROV) and the inside of the shipwreck (Hesperus). All scaling problems have now been sorted, and the outside of the shipwreck model is underway.












Particles will be added in the film. This one will be a shot idea for the 6 seconds of searching (with lighting sorted and beams of light).
Gordon Henry












Particles will be added in the film. This one will be a shot idea for the 6 seconds of searching (with lighting sorted and beams of light).Gordon Henry
Labels:
3d,
antarctic,
depth of field,
dweeb,
fog,
gordon henry,
maya,
renders,
sea,
ship,
shipwreck
Subscribe to:
Posts (Atom)









