Just a few more things to add, like an ambient tone in one scene (possibly) and a glow on the spotlights... Then after all other scenes are rendered, some effects will be taken off to be applied then for consistency.
Showing posts with label dweeb. Show all posts
Showing posts with label dweeb. Show all posts
Wednesday, 17 November 2010
Interior Scene - Adjustments Test
Just a few more things to add, like an ambient tone in one scene (possibly) and a glow on the spotlights... Then after all other scenes are rendered, some effects will be taken off to be applied then for consistency.
Labels:
adj,
adjustments,
dweeb,
glow,
interior,
interior scene,
saturation,
spot,
spotlight,
test
Wednesday, 3 November 2010
Wednesday, 27 October 2010
DWEEB Lense Setup
This is a test for DWEEB's functions on his lense.I am currently waiting patiently (or not) for a test surface render from DWEEB's point of view to add to the titles below. After that, proper, and full, animation will be occurring, and it will all pull together with all of the models and layers added...
Tuesday, 26 October 2010
Titles Test
These will roughly be the titles. We just need to composite the surface at the start and add a few more beasting bubbles on Maya...
The quality of the compression is rediculously low, but just watch it in the small viewer bandwidth.
Gordon Henry
Labels:
after effects,
bubbles,
depth,
dweeb,
gordin henry,
maya,
test,
titles,
video
Composite Test
Here is how the film should look once finished...
Blender?Gordon Henry
Labels:
after effects,
composite,
compositing,
depth,
dweeb,
gordon henry,
maya,
test,
video
Tuesday, 5 October 2010
Renders So Far
We're getting there with the modeling as well as the story and timing. Here's Gordon Henry's renders so far from his modelling of DWEEB (The ROV) and the inside of the shipwreck (Hesperus). All scaling problems have now been sorted, and the outside of the shipwreck model is underway.












Particles will be added in the film. This one will be a shot idea for the 6 seconds of searching (with lighting sorted and beams of light).
Gordon Henry












Particles will be added in the film. This one will be a shot idea for the 6 seconds of searching (with lighting sorted and beams of light).Gordon Henry
Labels:
3d,
antarctic,
depth of field,
dweeb,
fog,
gordon henry,
maya,
renders,
sea,
ship,
shipwreck
DWEEB 3D Turnaround
Gordon Henry
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