Showing posts with label dweeb. Show all posts
Showing posts with label dweeb. Show all posts

Wednesday, 17 November 2010

Interior Scene - Adjustments Test



Just a few more things to add, like an ambient tone in one scene (possibly) and a glow on the spotlights... Then after all other scenes are rendered, some effects will be taken off to be applied then for consistency.

Wednesday, 3 November 2010

Exterior Playblast Test




An edited render - how it should look in the final (possibly next week)...

Wednesday, 27 October 2010

DWEEB Lense Setup

This is a test for DWEEB's functions on his lense.

I am currently waiting patiently (or not) for a test surface render from DWEEB's point of view to add to the titles below. After that, proper, and full, animation will be occurring, and it will all pull together with all of the models and layers added...

Tuesday, 26 October 2010

Titles Test



These will roughly be the titles. We just need to composite the surface at the start and add a few more beasting bubbles on Maya...

The quality of the compression is rediculously low, but just watch it in the small viewer bandwidth.



Gordon Henry

Composite Test



Here is how the film should look once finished...
Blender?
Gordon Henry

Tuesday, 5 October 2010

Renders So Far

We're getting there with the modeling as well as the story and timing. Here's Gordon Henry's renders so far from his modelling of DWEEB (The ROV) and the inside of the shipwreck (Hesperus). All scaling problems have now been sorted, and the outside of the shipwreck model is underway.












Particles will be added in the film. This one will be a shot idea for the 6 seconds of searching (with lighting sorted and beams of light).

Gordon Henry

DWEEB 3D Turnaround

Gordon Henry