Showing posts with label depth. Show all posts
Showing posts with label depth. Show all posts

Tuesday, 26 October 2010

Titles Test



These will roughly be the titles. We just need to composite the surface at the start and add a few more beasting bubbles on Maya...

The quality of the compression is rediculously low, but just watch it in the small viewer bandwidth.



Gordon Henry

Composite Test



Here is how the film should look once finished...
Blender?
Gordon Henry

Tuesday, 19 October 2010