Just a few more things to add, like an ambient tone in one scene (possibly) and a glow on the spotlights... Then after all other scenes are rendered, some effects will be taken off to be applied then for consistency.
Showing posts with label test. Show all posts
Showing posts with label test. Show all posts
Wednesday, 17 November 2010
Interior Scene - Adjustments Test
Just a few more things to add, like an ambient tone in one scene (possibly) and a glow on the spotlights... Then after all other scenes are rendered, some effects will be taken off to be applied then for consistency.
Labels:
adj,
adjustments,
dweeb,
glow,
interior,
interior scene,
saturation,
spot,
spotlight,
test
Thursday, 28 October 2010
Surface Scene Test
It's part of the final animation. Not all is rendered yet, but here is a test done on After Effects. A way it may be put together. Along with that, the characters will also be animated and composited in later.
It was animated around the orientations of a mock-up DWEEB model, compared to the last test - the free roaming camera..
It was animated around the orientations of a mock-up DWEEB model, compared to the last test - the free roaming camera..
Tuesday, 26 October 2010
Titles Test
These will roughly be the titles. We just need to composite the surface at the start and add a few more beasting bubbles on Maya...
The quality of the compression is rediculously low, but just watch it in the small viewer bandwidth.
Gordon Henry
Labels:
after effects,
bubbles,
depth,
dweeb,
gordin henry,
maya,
test,
titles,
video
Composite Test
Here is how the film should look once finished...
Blender?Gordon Henry
Labels:
after effects,
composite,
compositing,
depth,
dweeb,
gordon henry,
maya,
test,
video
Tuesday, 5 October 2010
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