Showing posts with label surface. Show all posts
Showing posts with label surface. Show all posts
Friday, 3 December 2010
Friday, 26 November 2010
Penguin Test - Video
Quickly done for the actual Surface scene. He is only on screen for these few seconds. I may do more penguins. He currently has a 'make do' texture on.
Yes, his foot is through the ice. You won't recognise that in the film though...
Monday, 1 November 2010
Compositing Stages 1 - Surface
Still with the penguin and divers to be included, the full render and edits for the surface scene are underway. By the end of the week there will be an updated animatic storyline with up to 5 scenes with full 3D animation in them.
Labels:
3d,
after effects,
composite,
composting,
early,
edits,
names,
surface,
titles,
video
Thursday, 28 October 2010
Surface Scene Test
It's part of the final animation. Not all is rendered yet, but here is a test done on After Effects. A way it may be put together. Along with that, the characters will also be animated and composited in later.
It was animated around the orientations of a mock-up DWEEB model, compared to the last test - the free roaming camera..
It was animated around the orientations of a mock-up DWEEB model, compared to the last test - the free roaming camera..
Wednesday, 27 October 2010
Render Test - Titles and Surface
It needs to be smoother, it'll have more time on the surface for the titles and other character as well as being animated differently, and it'll be faster and bubblier under water..
Wednesday, 20 October 2010
Tuesday, 19 October 2010
Surface Renders So Far
Labels:
depth,
fraser murdoch,
renders,
sbod,
surface
Wednesday, 13 October 2010
Modelling Update
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