It's how it's looking at the moment, before bubble particles being rendered and any other issues sorted. The final edit will be done from a fresh anyway, once all scenes are done...
It is a lot longer than the animatic version of the scene. I hadn't expected the detail we could have gone into with 3D, but had to think of the time constraints of a minute.
There is an editing error I was meaning to avoid, the 'Light:Full Beam' in the corner should go off at the camera shot changes! It won't be like that in the final..
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